Flutter Opacity class
A widget that makes its child partially transparent.
This class paints its child into an intermediate buffer and then blends the child back into the scene partially transparent.
For values of opacity other than 0.0 and 1.0, this class is relatively expensive because it requires painting the child into an intermediate buffer. For the value 0.0, the child is simply not painted at all. For the value 1.0, the child is painted immediately without an intermediate buffer.
Example Source Code
Opacity(
opacity: _visible ? 1.0 : 0.0,
child: const Text("Now you see me, now you don't!"),
)
Performance considerations for opacity animation
Animating an Opacity widget directly causes the widget (and possibly its subtree) to rebuild each frame, which is not very efficient. Consider using an AnimatedOpacity instead.
Transparent image
If only a single Image or Color needs to be composited with an opacity between 0.0 and 1.0, it’s much faster to directly use them without Opacity widgets.
For example, Container(color: Color.fromRGBO(255, 0, 0, 0.5))
is much faster than Opacity(opacity: 0.5, child: Container(color: Colors.red))
.
Image.network(
'https://raw.githubusercontent.com/flutter/assets-for-api-docs/master/packages/diagrams/assets/blend_mode_destination.jpeg',
color: Color.fromRGBO(255, 255, 255, 0.5),
colorBlendMode: BlendMode.modulate
)
Directly drawing an Image or Color with opacity is faster than using Opacity on top of them because Opacity could apply the opacity to a group of widgets and therefore a costly offscreen buffer will be used. Drawing content into the offscreen buffer may also trigger render target switches and such switching is particularly slow in older GPUs.
See also:
- Visibility, which can hide a child more efficiently (albeit less subtly, because it is either visible or hidden, rather than allowing fractional opacity values).
- ShaderMask, which can apply more elaborate effects to its child.
- Transform, which applies an arbitrary transform to its child widget at paint time.
- AnimatedOpacity, which uses an animation internally to efficiently animate opacity.
- FadeTransition, which uses a provided animation to efficiently animate opacity.
- Image, which can directly provide a partially transparent image with much less performance hit.
Constructor
Opacity({Key key, @required double opacity, bool alwaysIncludeSemantics: false, Widget child}) Creates a widget that makes its child partially transparent. [...] const
Properties
alwaysIncludeSemantics → bool Whether the semantic information of the children is always included. [...] final child → Widget The widget below this widget in the tree. [...] final, inherited hashCode → int The hash code for this object. [...] @nonVirtual, read-only, inherited key → Key Controls how one widget replaces another widget in the tree. [...] final, inherited opacity → double The fraction to scale the child's alpha value. [...] final runtimeType → Type A representation of the runtime type of the object. read-only, inherited
Methods
createElement() → SingleChildRenderObjectElement RenderObjectWidgets always inflate to a RenderObjectElement subclass. inherited createRenderObject(BuildContext context) → RenderOpacity Creates an instance of the RenderObject class that this RenderObjectWidget represents, using the configuration described by this RenderObjectWidget. [...] override debugDescribeChildren() → List<DiagnosticsNode> Returns a list of DiagnosticsNode objects describing this node's children. [...] @protected, inherited debugFillProperties(DiagnosticPropertiesBuilder properties) → void Add additional properties associated with the node. [...] override didUnmountRenderObject(covariant RenderObject renderObject) → void A render object previously associated with this widget has been removed from the tree. The given RenderObject will be of the same type as returned by this object's createRenderObject. @protected, inherited noSuchMethod(Invocation invocation) → dynamic Invoked when a non-existent method or property is accessed. [...] inherited toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) → DiagnosticsNode Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...] inherited toString({DiagnosticLevel minLevel: DiagnosticLevel.info}) → String Returns a string representation of this object. inherited toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug}) → String Returns a string representation of this node and its descendants. [...] inherited toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug}) → String Returns a one-line detailed description of the object. [...] inherited toStringShort() → String A short, textual description of this widget. inherited updateRenderObject(BuildContext context, covariant RenderOpacity renderObject) → void Copies the configuration described by this RenderObjectWidget to the given RenderObject, which will be of the same type as returned by this object's createRenderObject. [...] override
Operators
operator ==(Object other) → bool The equality operator. [...] @nonVirtual, inherited
Source Website: api.flutter.dev
https://api.flutter.dev/flutter/widgets/Opacity-class.html